15
Oct 09

Rope ‘n Fly… My Favorite iPhone Game

Before getting my iPhone this past January, I had a Palm Treo 680, and before that I had a Treo 600, and before that I had a Palm III that I would carry along with my Nokia brick phone with the interchangeable face plate (mine was made of 100 dollar bills). All of those Palm’s had one game in common across all of them: SFCave.

SFCave Courtesy www.sfcave.com

SFCave Courtesy www.sfcave.com

The concept has been done before (Java version here), you are this ribbon floating down a cave that gets progressively more narrow as your score increases. It had one simple button, go up. The longer you held it, the higher the ribbon went up. When you let go of the button, the ribbon would sink. Try to get as far as you can before you hit either the ceiling, the ground or one of the things floating in the middle of the screen. It was mind numbingly simple and and easy time killer.

I finally had to send my trusty Palm OS off to greener pastures of a more modern cell phone operating system (I see you WebOS and I will give you a call in a year and a half when my AT&T contract is up). You would think that I would find joy in color versions of some SFCave clone using the touch screen. But I didn’t. Sure there are clones of Cave out there on the vast App Store and I even tried a few. But I felt with a new phone, I should have a new mind numbingly simple game that can grace my home screen.

Early on, I found a lot of joy with the challenges provided by the excellent Flight Control (iTunes Link). In it, you use your finger to navigate a flight path for a variety of different planes to a variety of different landing strips, all at the same time while trying to avoid having them collide. It was simple fun that didn’t get frustrating at higher levels even though I knew I was going to lose. For this reason, I still keep Flight Control on my home screen. But it is only a fallback in the very rare times I don’t want to play my absolute favorite iPhone game in the world… Rope ‘n Fly.

Flight Control

Rope ‘n Fly 2 (iTunes Link) just came out which i have been loving currently but more or less the game remains the same. Any words I write on the game from this point on though are based on the fun I am having with the sequel.

Rope and Fly 2 Logo

Rope ‘N Fly 2 (heretofore referred to as RNF2) puts you in the roll of a superhero like character who throws ropes to swing between buildings. It is totally side scrolling and to jump from building to building you tap the building you want to throw your “rope” onto. It’s so simple I can play an easy game on the subway, on the bus into the city, in line for the bathroom at the bar, whenever.

Rope 'n Fly

I think the way the game plays out is where I draw my entertainment from it. The way the character swings across the screen, the way that you get into a zone of learning just where to hit the rope to get that extra long swing, or a large number of spins before connecting to another building. Every time I play, I try to get my character that extra few feet further than last time and if I miss, it is satisfyingly frustrating to have to start all over again.

For 99 cents, the game is a total bargain. Especially the new 2.0 sequel. Sure it has “3-D” buildings and weather, but that is the least of it. It has OpenFeint integration to track your game online through achievements and leaderboards, even better physics of a stick figure character swinging across the screen and the ability to skim the ground and lose your legs but still keep going. In the previous title when you hit the ground, no matter how tiny a part, it was lights out. Thankfully though, the concept and the gameplay stay the same.

Open Feint

I really can’t think of any complaints for this game right now. And I really tried to find some. I tried to stretch issues like how at some points my iPhone slows to a crawl, but with the phone doubling in processor and graphics power every year, I have a feeling that the complaint is going to be prevalent in more and more games. The sequel isn’t that monumental an update to warrant a 2.0 revision and the developer charges for a new game. But the game is 99 cents. And the original game is 99 cents. Two dollars lost. I have spent hundreds of dollars on horrible computer and video games. 2 dollars spent on two entertaining titles is not bad at all.

Alright how much more do i have to say about the game. Just go spend the buck and get it. Or try the somewhat limited demo (iTunes Link) for free and decide on it later on to buy the game. Hopefully this will tide me over until SFCave Deluxe is out for WebOS in a year and a half or so.


02
Oct 09

Updates Aplenty

So I keep telling myself that I should be writing on this more. Problem is, I start writing and go on for pages and pages as I am sure this post will be. So the other reason I figure is maybe because I never spent enough time customizing the page to look how I see fit. I pretty much went with a WordPress template and just started posting.

Main reason why I didn’t touch anything though is that I have no clue about PHP and shit like that. Yeah I know my HTML stuff up to say HTML 3 but that’s about it. Style sheets scare me, MySQL is a foreign language to me, the thought of trial and error troubleshooting PHP issues makes my stomach churn.

So I am going to just man up and start making site tweaks head on. It’s not like anyone is even looking at this page anyway so I have plenty of room for error. If you are seeing this and something looks messed up, I probably broke something and it should be returning to normal shortly. If things go right, I will have some interesting stories for everyone that I will want to type out. Things such as falling out of buses and being a a witness on one of those TV court shows. Stay tuned.


14
Sep 09

Independent Music Stores… What Happened?

I used to buy all of my music at small time privately owned music stores in the neighborhoods surrounding where I was growing up. I frequented places such as Sound Station, The Music Staff, The Compact Disc Den, Vintage Vinyl, and countless others. I tried to avoid places like Sam Goody, FYE, The Wiz, and numerous other commercial ventures like the plague. I enjoyed supporting local businesses and found that the people who worked there actually cared a lot more about the music than some geek working a summer job at Sam Goody. Plus not to mention the prices remained competitive between the stores. A CD that you could get at the legendary Sound Station in Westfield for 12 bucks, would set you back 16 – 17 bucks at Sam Goody or some other retail chain. Not to mention the large selection of used CD’s that were even less than that. I found myself at my peak buying well over 15 to 20 CD’s a year.

Then the internet came into the picture. First there was the damage done by musical piracy through Napster, Gnutella (Limewire), Kazaa, later on BitTorrent, etc. You mean not only can I get high quality music without having to go out, but I don’t have to pay for it either?? We all know how this story went on (and is still going on) and how it pretty much decimated the music business. There was almost a rebirth when music execs sort of kind of realized that people don’t want to pay a fortune for music. Along this time, companies like Amazon and CDNow started selling CD’s over the internet at the prices we would pay at those small time stores. Buy 5 CD’s and the shipping really doesn’t matter as much anymore. It was an easy way to shop and buy legitimate CD’s.

Then the advent of digital downloads, brought to the spotlight from the efforts of eMusic, Apple, Amazon, and many others. The physical medium we know and love was being shown the door. Gone are the days of going down the store on release day, picking up that CD you have been waiting for, and reading through the notes while listening to it on your stereo. Yeah I know that iTunes is trying to make it hip again by putting it on a computer screen, but it is still not the same.

My one CD purchase this year was an album I have been anticipating. Raekwon, from the legendary Wu-Tang Clan, put out the followup album to his 1994 classic, Only Built 4 Cuban Linx. This new CD which is coincidentally called Only Built 4 Cuban Linx… Part 2, has been on my anticipated list for years since I heard about the amount of work going into it and the people involved. I decided long ago this would be a purchase on the day of release at a small music store. Just like how I remembered buying other CD’s in 1994 (I actually didn’t get into hip hop until a few years later). So September 8th arrived and I found myself at one of the last small time New York hip hop stores after work to pick up the album. Can you spot what is wrong with this picture?

raekwon

Factor in New York tax and I officially paid 18 dollars for a CD. If I pre-ordered it at Amazon, the CD would have cost me $9.99 (its $12.99 there now as of this post), If I walked into Best Buy, I would have paid $13.99. Not as big a price difference but still. What has happened to our beloved small time music stores? The only way they can stay in business is charging more for the CD than you would pay anyplace else and hope that music purists and loyal customers would still come there. It’s upsetting and really pushes me away from going to stores like this. I feel honestly ripped off. I wasn’t going to say “oh no I don’t want it at this price.” But after I left I really wished I would have pre-ordered it at Amazon, because it would have allowed me to buy two CD’s for the price that I paid for that one.

What have I learned? While I still rarely purchase full digital only downloads, I am going to move most of my music purchases to Amazon and Best Buy. They just provide deals that are hard for these small time stores to beat. I still have a list though of albums that I am anticipating in the future that I still plan on getting at a small store, but not until after I check the prices. The one silver lining in this story that did make me remember why I still have a soft spot for the independent music store is the fact that Raekwon made an appearance at this tore and I got to shake his hand and have him sign my CD that I shelled out my hard earned money for. It really was good to see him amongst the music consumer, thanking us for his support. It’s what makes the independent music store such a great experience.

Until I read that he would be a local Best Buy the following day.


29
Jul 09

Something For The Old School Mac Gamers

Found this shirt when digging through a clothes drawer at my parents house. This meant Quake 2 was coming to the Mac. Good job with the port, Logicware.


20
May 09

Junkmail

I don’t even know how this got to me since that isn’t even my email address. Wish I could see the video it is advertising though.

Hey and I am blogging from my iPhone now. Only took 5 months!